Title : Apprentice 
Version : Final  (ly)
Release Date : Jan 20, 2005
Filename : TH - Apprentice.unr
Author : SiLeNt_NiGhT

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--- Play Information ---
Game : Unreal Tournament/ ThieveryUT
Level Name : TH - Apprentice.unr
Single Player : Yes, but it's better with others. Ghosting will be very tough, if not impossible. (but then, I suck as a thief, and a guard - good luck, you'll need it. )
Thieves vs Guards: YES, recommended minimum of 3 thieves vs 4 guards (8 vs 10 max. might be tough with these numbers though...)
Cooperative : YES
Thiefmatch : Yes
Difficulty Settings : Benny - Genius
New Sounds : None
New Music: None
New Graphics/Textures : The ChaosUT packages have been removed from the previous beta version. Nothing new here.  

-------------- Description ------------------

A wealthy financier and socialite, Albert Grump, purchased the old clock tower from the government for a song. Grump apparently refurbished the delapidated building as a 'gift' to the city. In reality, a private members only club and casino was built within the structure for the amusement of the Nouveau rich. T'is time to strike a balance between the growing gap of haves and have nots...

Very simple premise - After another lucrative night of social climbing and privileged sucking up, Grump's Tower has closed and the evenings loot is being deposited into the secret vault. Break into the tower via the docking bay and relieve Grump of his haul.  

--- Changes from the first Beta.97 ---  (if you don't want to spoil your experience of discovery, don't read this section! )

SPOILER!!!

- Various adjusted textures, lighting, sound levels in all map areas
- New ambient sounds added
- Monks gone, replaced by Fireplace and furniture
- Iron rod gates added to dumb waiters
- Adjusted various loot distribution spots, and loot values, for better gameplay in both the vault and casino especially
- More secret passages, (and more secrets revealed!)
- Fixed iron rod fencing throughout map
- Added lighting to cityscape
- Fixed clockface
- Added more movers/TH-Doors
- Security system added, ie; watchers, alarms, etc.
- New craps table
- Various AI adjustments
- New, fresh decor in various areas
- Elevators fixed for 'oneway' button control ( you can't overide any lifts in mid motion)

--- Construction --- 
Editor(s) used : UED 2.0 (evil)
Construction Time : Apprentice took 5 months.

------ Testing Info --------
was tested on:
Pentium 4, 1.3 ghz with Radeon 6800 Pro

Installation
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Unzip. Add 'TH-Apprentice.unr' file to unreal tournament/ thievery/ th-maps folder. 

--- Special TNX ----

The whole Thievery crew, those who created the mod, fellow mappers, and all those who hang out at the BlackCat Forums. You all inspired me to one degree or another. Special Thanks to Nachimir for his constructive review and criticisms of my original first map, and to Mordengaard for his mordination. Thanks to Brody for generously providing a server and fansite ( Thievery Custom Maps ) and for distribution.

Also, special thanks to Radamanthus, Claymore, and Kiech Biepho for their suggestions and ideas for improvement, plus their enthusiasm, let's not forget that! Also, thanks to all the playtesters, (Rad, Chalrif, Gatekeeper, Zidane)  as well as Zidane for the elevator fix suggestion. Also, thanks should go to TheDan for his AI / lightswitch tip, and to Microwave Oven for helping to fix my alarm system. Oh, and lest I forget, the sweet bsp hole who decided to disguise himself as a piece of useful furniture - it's nice to get cooperation from the gremlins...  ;-) 

Copyright / Permissions: 
... you may freely distribute this map when it is in its final version,
and put it on any site as long as you give me credit where (if) appropriate. You may not exploit this map in any way or fashion without my consent ;p (or unless your some helpful ubermapper with a few good ideas... still, pm me at BCforums before you do anything.)

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Version notes: 
version FINAL! release!! (well, at least for now... heh)
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