========================================================================================== Circle of Strain Campaign - November 27, 2014 ========================================================================================== Title : Circle of Strain Campaign Author : Markus "Mokkis" Lappalainen Contact : aku.lappalainen@fit.inet.fi / lappalainen_make@hotmail.com Bugfixed by : Michael A. Cleveland (AntiMatter_16) Contact : AntiMatter_16@hotmail.com Original release : CoS1 & CoS2 - 1999.08.10, CoS3 - 2000.01.27 Briefing : Read Felix's note at the start of each mission ========================================================================================== ** Play Information ** Game : Thief - The Dark Project (NewDark 1.22 *REQUIRED*) Level names : Circle of Strain 1 - 3 File name : CoS Campaign 2.0a.zip Difficulty settings : Yes Equipment store : Yes Map / Automap : Yes/No EAX Suppport : Yes Multi language support : No Briefing : No Known bugs : None ** Construction ** Base : None Build time : CoS1 - 2/5 months, CoS2 - Over 2 months, CoS3 - Over 3 Months Bugfixing time : Intermittently over a year ========================================================================================== ** Loading Information ** Darkloader and FMSel compatible Newdark 1.22 is *REQUIRED* Thief Enhancement Pack and the Thief Gold HD Textures recommended *.dml files are included in ".\Enhanced Sky Dmls" to enable enhanced skies, if installed ========================================================================================== ** Special Thanks ** Beta Testers: Astro man, Mr.Mojo (CoS2). JunkyMan, Mad-Sam, Nettieke, Viper6, Jayle (CoS3) Thanks to Banshee for the lion banner, and to LoanStar for the custom audio schema. Special thanks also to the ttlg.gameforum.com/TEG guys. Without your help and support, this level wouldn't have ever been finished. I also want to thank Looking Glass Studios for releasing DromEd. Thief has totally changed my life. Thank you, LGlass. You have made the best game I ever played and I really mean it! ========================================================================================== ** Bugfix Changes by AntiMatter_16 ** All: Adjusted, reworked, and realigned many terrain brushes to optimize terrain Adjusted, reworked, and realigned room brushes to fix sound propagation errors Added EAX settings to all rooms Added 32 bit Lighting and increased lightmap resolution Adjusted physics properties of many objects so that they more closely fit the model Aligned many, many textures *everywhere* Removed unused textures to reduce memory usage Added colored lighting to torches, flames, and electric lights, among others Adjusted rendering parameters to apply a very subtle color to shadow Fixed sleeping guards and servants so they wake up properly Reduced lockpicking time for locks which are not by any AI Included optional enhanced sky *.dmls if enhanced skies are installed Added proper inventory object names to keys, and other objects Spellchecked, fixed punctuation, and reworked a few unclear books/scrolls Adjusted fireplace particles, so they don't pass through the brickwork Lots of other stuff I've forgotten CoS1: Fixed misaligned terrain brushes in outside area Reworked Roofs and outside areas to be better optimized Replaced outside light brushes with proper sunlight Fixed the silver fire poker ticking off finding the serpentile torc objective Resized manor rooms and trophy room to fit textures better Adjusted how the front gate guards respond and attack when the player acts suspiciously Fixed Garrett VoiceOvers so they play properly Fixed and adjusted ambientsound markers Text on PosterScrolls now displayed on parchment, instead of in-game Added a flow brush around the well water to fix silent water Added windows on the inside that were on the outside of the manor Changed bunk beds with guards in them to single bunks so guards wake up properly. Lots of other stuff I've forgotten CoS2: Replaced outside light brushes with proper sunlight Expanded sky areas to connect courtyard to adjacent areas Moved the 2nd floor higher to better fit textures Fixed invalid flow brush that resulted in silent water Fixed Zombies so they (usually) resurrect properly Lots of other stuff I've forgotten CoS3: Removed unnecessary solid sky brushes meant to lower poly counts in T1, opening up views Optimized brushes around the Cathedral, manor and all over town (this sounds mundane, but took many, many hours.) Replaced rotated cube brushes used as beams in the manor with optimized wedge brushes Fixed servant with tray, so he drops the tray when startled Lots of other stuff I've forgotten ========================================================================================== ** Legal ** These levels are (C) by Markus Lappalainen 1999, 2000. They have been edited by AntiMatter_16 and re-released with permission. Distribution of these levels is allowed as long as it is free and the package is kept intact. You may not include this level or any map pack without express permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. ==========================================================================================