=================================================================================== Jun 17th, 1999 =================================================================================== Title : Default Filename : Default.zip Author : Tels Contact info : tels @ bloodgate . com http://www.bloodgate.com/thief/ Date of release : May 12th, 1999 Description : A small sample default map. You can use this as a base to build other levels. ThiefLoader compatible, Has already a patrol route, a StartinPoint, some light effects (watch the Guard with that Lantern ;) and two objectives as well as a sample map page. "load convict" already used. convict.osm is included so that people without DromEd can play your missions. Briefing : No briefing. ========================================================================================= * Play Information * Game : Thief: The Dark Project Level Name : Default File name : DEFAULT.MIS Difficulty Settings : No Equipment store : No Map / automap : Yes / No New graphics : No New sounds : No Multi language support : Partial Briefing : No Total length / size : Difficulty level info : None * Construction * Base : None. Build Time : About 15 hours. ============================================================================================ * Loading information * Either use ThiefLoader. Or unzip into Missions folder, start DromEd and load the map. Then look at it. * Copyright * This level is (c) by Tels 1999. Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level to any map pack without my permission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. I see you, taffer! Problems/Bugs: The WelcomeRoom (Go to X to end game) is not implemented. The Book does not work. (why?) Although the Watchman carries the light, it does not effect the light gem. I fear this is not implemented in the Thief engine :( However, I got the guard to see you, when you are in front of him and and enter his circle of light (I did add AI::AICore::VisionDescription and changed it a bit (spherical night vision). Someone suggested adding a dead firelemental to the guards belt, alas the firelementals use the same "hack". Their light does not effect their "seeing". Just place yourself in the dark and let a firelemental patrol very near to you. You will then see what I mean. Thanx to Azal and the other people on the Editors Guild Board for all ideas/ suggestions! - End of default.txt -