______________________________________________________________________________________________________________________ Author : Schwaa (J. Knez) Contact Info : schwaa11@hotmail.com Homepage : http://schwaa.0catch.com Date of Release : Version 1.0 -03/20/03- Left4Dead.zip ______________________________________________________________________________________________________________________ Description : You awake from a shallow grave, you have foggy memories at best but it seems as though somebody has tried to do you in but failed. You're in a strange swamp with no idea of how you got here or where "here" is. Just vague memories that came rushing back before you awoke. First things first, find out where you are and who did this to you. then take your revenge. Important gameplay notes: This level is VERY non-linear in nature. You have many paths to choose from, and there are quite a few hidden objectives. This helps the story open up as you go, it also means that you can finish the mission without getting the full experience. If you want more play time, read books. None of them are very long but they all contain parts of the story that open up new objectives and give you more playtime. They will also give you a better ending. I have done the most basic requirements on easy in about 20 minutes, but it takes about 2 hours to complete all of the goals, find all of the secrets and to get all of the loot. My Beta testers have played from about 2 hours to 7 hours looking for everything so it really depends on what you want to do. Loot hunters will have tons of exploring to do. Good luck and Taff on :) ______________________________________________________________________________________________________________________ * Playing Information * Game : Thief 2: The Metal Age Mission Title : Relic - Left for Dead File Name : Miss30; Miss31 Difficulty Settings : Easy, Hard, Difficult Equipment Store : No Map : No Auto Map : Yes New Objects : Yes New Creatures : Yes New Graphics : Yes New Sounds : Yes Multi-Language Support : No - but if anyone's interested :) EAX Settings : No CamVator Intro : Yes Briefing : Yes - Low Res Difficulty Level Info : Easy - Get revenge. Fewer enemies, more tools. New objectives as story progresses. Hints. Hard - Get revenge. More enemies, more tools. New objectives as story progresses. No Additional Hints. No Kills (optional) Difficult - Get revenge. More enemies, fewer tools, more objectives. New objectives as story progresses. No Additional Hints. No Knockouts, No Kills (optional). ______________________________________________________________________________________________________________________ * Construction * Base : New Dromed file Build Time : Looking like multiple months of solid work. (15:14:18:32) + 3D modelling, texturing, testing, browsing the forums... Thanks to: Everyone at TTLG, it would be so hard to list everyone who helped me in any/everyway. Special Thanks to: General Help: Shadowspawn for the 3d conversion tools, help Salvage for the automap help Silent Sleep & Saturnine for inventing the CamVator Targa for custom objects/tex unDuLe for textures Jason Tibbits for the excellent hosting of my Beta missions and Forum usage, it was great! Voices: Garrett: SlyFoxx Keeper Thomas: theBlackman Pagan Girl: Shadowcreepr Keeperette: Caradavin Elizabeth: Caradavin Hermit: HitDeity Thieves: YcatX PaganGhost: Schwaa Music: RDBOND Beta(Alpha) Testers, probably the biggest thanks of all, the first test was just a terrain run through. Pretty boring, no objectives, barely any AI's, ect... BORING! But they came back :) NightWalker Hawklette PeterSmith Hit Deity SlyFoxx ploso breadthless_length ______________________________________________________________________________________________________________________ Known Bugs: The no KO and no Kill objectives are optional. The only way I could get them to work was by setting them as incomplete at the begining of the mission (this is normal), and they will stay incomplete until you KO or kill someone (unless you are supposed to). At the end of the mission they will have a red circle with a line through it signifing that they are still incomplete (meaning NOT FAILED) which is good. The red circle just isn't as pleasing to the eye as a green checkmark. If you fail them they should show a red X, anyway they aren't crucial to the mission, just an extra challenge and you'll know whether or not you KO'ed or Killed someone. The Dragonflies can be a bit testy sometimes. One close to the start of the game likes to disappear on occassion and reappear out of the blue. The rest of them seem alright. ______________________________________________________________________________________________________________________ * Loading Info * Runs from DarkLoader. Leave the file ZIPPED - DO NOT UNZIP this file, put the .zip file into whatever folder/directory you want to on your hard drive, then in Darkloader setup, point to this folder/directory, and the mission should show up in the Darkloader main screen. ______________________________________________________________________________________________________________________ * Copyright Info * This level is © by J. Knez (aka Schwaa) 2003 Distribution of this level is allowed if the entire file stays intact. You may not edit this mission. It was created to be played. This level was made by Badd Cog Productions©2001 and is not supported by Looking Glass Studios or Eidos Interactive. Enjoy, Thanx for playing