* Calendra's Cistern - Newdark update * -------------------------------------------------------------------------------- August 8th, 2015 -------------------------------------------------------------------------------- Authors : Team Calendra - Purah (Anthony Huso) Totality (Triston Attridge) Thumper (Gary Barton) Loanstar (Paul B.) & Deep Qantas (Teemu Salmela) Updated by - AntiMatter_16 (Michael A. Cleveland) Contact info : See homepage for contact info for all team members. AntiMatter_16: AntiMatter_16@hotmail.com Homepage : http://www.aros.net/~purah/calendras.htm (dead) http://anthonyhuso.com Version : 2.0c Original Release : August 8th, 2000 Newdark Re-release : August 8th, 2015 ---------------------------------------------------------------------------------- "I'm all dressed up with nowhere to go walkin' with a dead man over my shoulder.." -Oingo Boingo, "Dead Man's Party" BACKGROUND: This is your city. A black-caped lord, you survey your domain from the rooftops with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they slice and assess every footfall on the midnight cobbles below. You time every pendulous swing of the lanterns and evaluate every fitful throw of shadow from one end of the street to the other. Your ears unconsciously decipher the sullen echoes of voices, machinery and wind. This is a city of metronomes where chimney pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats of incurable decay. You gauge the lonely armored scrape of each city watchman as a matter of habit, for there is machination in thievery. And timing is everything. You have internalized the rhythm of movement and non-movement, the play of shadows, down to your very own pulse. You chuckle sardonically, amused to find yourself thinking of the Keepers. But you have good reason tonight. Mercedes was a hard minded, hard bodied acolyte who left the Keepers shortly after you. Though your relationship lasted longer than that of most thieves in the city, you're not exactly a family man. Besides, Mercedes started dabbling in sorcery and had her own agendas. But that's all in the past. And loneliness can be delicious in its own way . . . especially on the rooftops at night. Her letter arrived yesterday. You have it tucked in your breast pocket and it reminds you of the times you spent together as acolytes. It mentions a party, a job, strictly business it would seem . . . But you don't think so much about the letter's content as you do on the familiar handwriting. And then you decide that it is an interesting proposition after all. Not the money so much as the challenge of stealing something more abstract than lucre or relics. A theft of time and a little company to remind you of your fading youth. Such delicate and unpredictable prizes fall outside what you've memorized of this clockwork city. At the thieves' guild you once heard an old rogue say that the thief's burden is not his bag of loot but the endless desire to possess what he does not have. Tonight you meet an old friend . . . for you, a splinter of what might have been is gleaming like a jewel under museum glass . . . and opportunity makes the thief. BRIEFING LETTER: "Garrett, I know we agreed not to see each other, but there's a party tomorrow night and you're the only man thief-enough to be my escort. You've heard of the Weeping Angel Tavern? It's near my new apartment on the south side of town. I heard the owner, Lady Calendra, is closing the tavern early in order to throw a lavish party. An elite few are invited and among them, a count seeking payment for his delivery of a certain ill-gotten relic taken by crime from swamps in the utter south. I don't know much about it really, but as far as the party goes, we're 'invited.' I'll expect you in the Weeping Angel's wine cellar by midnight. I overheard there is a secret door there to the place the party is being held. As Always, Mercedes P.S. I think it's formal dress so...I'll be wearing black." ====================================================================================== KNOWN BUGS: 1) There are some spots of architecture that the AI's just don't like. You may see a funny occurrence from time to time, (blame it on the AI's being drunk at the party) but not very often...and we think we have eradicated 99% of the bugs. 2) It's possible to frob quickly enough that you might buy an extra item in the shop you don't have gold for. It just reduces your gold count to negative until you grab more loot. Incomplete Newdark Release Changelog: *SPOILERS* Optimized and fixed a LOT of terrain Optimized and fixed a LOT of room brushes Doubled lightmap resolution Added colored lighting Fixed automap locations Aligned many MANY textures Corrected object physics dimensions of many MANY objects Fixed several pathfinding bugs Well below the weeping angel Fixed Spiders in observatory pathfinding Fixed Mercedes getting stuck on patrol home Fixed Mercedes walking back to the Weeping Angel after saving/reloading Calendra now sits properly during her conversation with Dillan. Fixed Calendra not teleporting to the shrine Fixed Brother Adrius' howl Fixed Brother Adrius dried frog Conversation Fixed Brimstone/Calendra showdown so either can win Fixed Brimstone/Calendra summons so both are slain after showdown as intended Calendra's zombie no longer kills Brimstone's fire elemental in their blue room Fixed Tommyrot showdown to be closer to how it ran in the original engine Rotated Combo-lock indicators correctly Rotated a several ladders correctly Added extinguishable candle flames - via frob, water or gas arrows Fixed material of many objects (e.g beds are now soft) You iron maidens now cast shadows you can hide in Added animated title screen The alarm system at Calendra's townhouse no longer triggers for no reason Converted conversation objects to markers as some were destructible Found originals of some paintings and improved their artwork Replaced T2 textures (converted to T1 palette) with original T2 textures Took a couple better versions of textures from Calendra's Legacy Improved AI Mesh Textures Stealing paintings no longer plays a chest opening sound Fixed Purah gate conversation not restarting sometimes so the gate gets stuck Corrected loot total - now possible to get 100% loot Made the hidden key alcove in Alharzad's home larger so the key is replaceable Observatory spiders don't 1st alert when chest is lockpicked Fragile mushrooms now properly release a puff (now enhanced) when slain All ladder sides are now climbable, instead of just front, back and top Enhanced Sky Dmls are included in ".\Enhanced Sky Dmls" Lots of other stuff I'm not bothering to mention Lots of other stuff I've already forgotten ====================================================================================== CREDITS TEAM CALENDRA: Purah : Design/story/art/architecture/skins/overall design coordinator Thumper : Additional story/subplot/architecture/objectives/technical guru/head voices Totality : In-game store/traps/puzzles/special projects/finalized bug fixes Loanstar : Many recordings/sound FX/movies/music Deep Qantas : Conversations/skin tweaks/maps AntiMatter_16 : Newdark update, bugfixing, mild enhancements. Special thanks to: Wes Morrison for reskinnable objects and skins! And a very very special thanks to LGS studios. There is a dedication in-game near the Weeping Angel tavern. Without the folks at LGS, we would have never found the shadows. Huzzah! Also a special thanks to Janet Turner for her art in one of the briefing shots and to Maria Curcic (who will undoubtedly be either loved or hated) as the voice of Mercedes. Beta Testers: MaD-SaM, Blaze Pureheart, Tim Ewers, Daniel Kessler, Shadow Runner, Chris Csernica, Andrew Dagilis. If I forgot anyone, then you didn't post to the "sign-in" section of our forum...sorry. Newdark testers: Klatremus, Voodoo47 Paintings: Chris Achilleos, Gerald Brom, Clyde Caldwell, Robh Ruppel, & Jonathon Earl Bowser -------------------------------------------------------------------------------------- * Play Information * -------------------------------------------------------------------------------------- Game : Thief - The Dark Project/Gold (Newdark 1.23+ REQUIRED) Mission Title : Calendra's Cistern File name : Calendra 2.0c.zip Difficulty Settings : Yes Equipment store : Yes In-game store : Yes Map/Automap : Yes/Yes New graphics : Yes New sounds : Yes New monsters : Yes EAX support : Yes Multi language support : No Briefing video : Yes Difficulty levels : Foot Pad=Normal, Thief=Hard, Garrett=Expert * Construction * Base : From scratch. Build Time : 1 year + Newdark update : Several months -------------------------------------------------------------------------------- * Loading information * Requires: Thief - The Dark Project/Gold with Newdark 1.23+ installed FMSel Compatible (Recommended) Darkloader Compatible The Thief Enhancement Pack 2.0 and HDMod are recommended and recommended to be in that load order. Enhanced Sky DMLs are included in ".\Enhanced Sky DMLs" if enhanced skies are installed and wish to use them. -------------------------------------------------------------------------------- * Copyright * Copyright (c) June 2000 by each member of Team Calendra Permission is granted to freely play and distribute this level providing it remains whole and intact. Mission designers: Please ask one of us before using the custom elements of this mission. This level was not made and is not supported by Looking Glass Studios or Eidos Interactive.