Title : Apprenticev2 
Version : Version 2
Release Date : March, 2005
Filename : TH - Apprentice v2.unr
Author : SiLeNt_NiGhT

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--- Play Information ---
Game : Unreal Tournament/ ThieveryUT
Level Name : TH - Apprentice v2.unr
Single Player : Yes
Thieves vs Guards: YES, recommended minimum of 3 thieves vs 4 guards (8 vs 10 max.)
Cooperative : YES
Thiefmatch : Yes
Difficulty Settings : Benny - Genius
New Sounds : None
New Music: None
New Graphics/Textures : None  

-------------- Description ------------------

A wealthy financier and socialite, Albert Grump, purchased the old clock tower from the government for a song. Grump apparently refurbished the delapidated building as a 'gift' to the city. In reality, a private members only club and casino was built within the structure for the amusement of the Nouveau rich. T'is time to strike a balance between the growing gap of haves and have nots...

Very simple premise - After another lucrative night of social climbing and privileged sucking up, Grump's Tower has closed and the evenings loot is being deposited into the secret vault. Break into the tower via the docking bay and relieve Grump of his haul.  

--- Changes from the final ---  (if you don't want to spoil your experience of discovery, don't read this section! )

SPOILERS!!!

- All Switchable Lights Exchanged for 'TriggerLights' (iow, Lighting Panel Fixed)
- Made On/Off Lights (Red & Green) for Lighting Panel
- 'KeyBug' causing loss of loadouts fixed (Thanks sooo much for that one, Phaethorn!)
- Multiple Key Possession now possible
- Extra Vault Key, Casino Key, and Grate Key Added
- 3 Elevator Shafts Added
- Elevator Shafts Climbable via Cables
- Receiving Elevators slower with more buttons added
- Access to 'Secret Floor' between PlayerSpawn (Receiving) and Waterworks
- Secret Elevator to Vault from Upper Library Added
- Extra Passage from Bathing Pavilion to Vault and Games Lounge Added
- Adjustment of Loot Objective to 4000 with various other Loot Adjustments
- Adjusted Killzone outside building face
- All Watcher Switches Deleted - Watchers now always on
- AI now walk around Grates in Library
- AI turn on more lights in Clockworks
- AI no longer hang out at pool, pacing back and forth... (heh)
- Casino Security Doors 'Extra' Secure
- Casino now 'Darker' when Lights are turned off
- One Evidence Added
- Secret Passage between Library and Casino Elevator Shaft adjusted so panel door will open
- Evidence Spawn Points in Vent Shafts moved to Card Tables
- Extra Evidence Spawn Points added at Bar, Safe at Secret Casino Security Elevator Entrance, and over Fireplace.
- Noisy Monk Statues BlockAll'd
- Gargoyles on Building Face are now 'Solid'
- All Lifts have Sound Adjustments
- Increased FPS in areas where possible

--- Construction --- 
Editor(s) used : UED 2.0 (evil)
Construction Time : Apprentice took 6 - 7 months (including testing, tuning, and polishing).

------ Testing Info --------
was tested on:
Pentium 4, 1.3 ghz with Radeon 6800 Pro

Installation
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Unzip. Add 'TH-Apprenticev2.unr' file to unreal tournament/ thievery/ th-maps folder.
            Add 'ThApprenticeKeys.u' file into unreal tournament/system folder 

--- Special TNX ----

The whole Thievery crew, those who created the mod, fellow mappers, and all those who hang out at the BlackCat Forums. You all inspired me to one degree or another. Special Thanks to Nachimir for his constructive review and criticisms of my original first map, (and this one just recently) and to Mordengaard for his mordination. Thanks to Brody for generously providing a server and fansite ( Thievery Custom Maps ) and for distribution. (Brody Rocks!)

Also, very special thanks to Radamanthus, Claymore, and Kiech Bepho, bigtime, for their suggestions and ideas for improvement, plus their enthusiasm, let's not forget that! Also, thanks to all the playtesters, (Rad, Chalrif, Gatekeeper, Zidane, Kiech, and Phaethorn)  as well as Zidane for the elevator fix suggestion. Also, thanks should go to TheDan for his AI / lightswitch tip, and to Microwave Oven for helping to fix my alarm system. Praise Sisu for his timely rescue of all my lightbulbs ;-), ... and last but not least by a long shot, Phaethorn, for his diligent efforts at hunting down the elusive 'Keybug', among many other valuableTips, Suggestions and Fixes. Without Phaethorn's generosity of time, patience, and effort, v2 could not and would not be. Oh, and lest I forget, the sweet bsp hole that decided to disguise itself as a piece of useful furniture - it's nice to get cooperation from the gremlins...  ;-) 

All in all, for me this project taught me that one cannot go it alone... Many talents assisted in this maps fixing and polishing, without which I'd have ended up a bald headed, bleeding pile of bitter, cussing vitriol ...  I am very grateful.

Copyright / Permissions: 
... you may freely distribute this map and put it on any site as long as you give me credit where appropriate. You may not exploit this map in any way or fashion without my consent ;p 

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Version notes: 
Version 2! 'tis Done!! (...at least for now... heh)
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